![]() Not to be too cynical, but I would still opt for the fastest to complete area. It will make the farming a much more broad time consuming facet to the game. I like the fact that they promote team and explorative play. This could be turned into something neat.Ĭool ideas, man. This means that exploration is rewarded and an interesting area might be around every corner. Add random dungeon puzzles or quests that spawn randomly and have boss level rewards for finishing them.Add challenge areas that require a group to complete Definitely a smokin hot idea.single player - 2 drops, two player 2.5 drops per person, 6 player 4 drops per person) Great idea I like this team play mechanic. Increase the quality of the boss drops when players group together so that it is beneficial to group with others.Not sure that this would apply in this form to Grim Dawn. Add a boss of the day feature, where players get a bonus the first time they kill that boss with their account each day.Make reward drops player specific so people can farm together without worrying about who is fastest on the click.Add challenge areas that require a group to complete.Make some of the items no-drop so that players have to farm the boss themselves.single player - 2 drops, two player 2.5 drops per person, 6 player 4 drops per person) ![]() When there are multiple ways to farm items.When farming brings people together in groups.When multiple bosses drop different loot tables so players are encouraged to farm in multiple areas.When it is something you can do when you have 15 minutes to kill, so that you can get loot.One or two bosses are always the best bosses to farm.The dungeon is always exactly the same (if farming is allowed, the goals need to be random in nature).The farming location is more efficient to run solo than in groups.(Then people who dislike the farming mechanic feel compelled to do it and get bored) It is by far the most efficient way to get good loot.(Then the economy is flooded with items that boss drops) ![]() Games that have a multiplayer focus have to be much more careful about mechanics that allow farming. I think it really depends on the focus of the game. This way you would not be forced to re-run the game and would absolutely give you the option of connecting future expansions to the main game seamlessly - access to the area could be through a mission in the enemy territory (or by a teleporter, but that would not bring you that much fun, coin and equipment).Įven if some people would use this area to grind for equip, it would be more interesting and would not break the suspension of disbelief.
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